#1 Instructional Drawing
We've covered the basics of how your computer works and how we
(the programmer) write instructions (our code) for our machine to
execute and produce output.
For your homework, imagine you are an
artist sending instructions for your work to be replicated with code
(i.e. Sol Lewitt or Yoko Ono). Write psedocode for a drawing that you want to
execute Exchange your instructions with a partner in the class
Following your partner's instructions, use p5.js to create their
drawing.
Post your code on both canvas and your Code 1 portfolio.