#1 Instructional Drawing

We've covered the basics of how your computer works and how we (the programmer) write instructions (our code) for our machine to execute and produce output.

For your homework, imagine you are an artist sending instructions for your work to be replicated with code (i.e. Sol Lewitt or Yoko Ono). Write psedocode for a drawing that you want to execute Exchange your instructions with a partner in the class Following your partner's instructions, use p5.js to create their drawing.

Post your code on both canvas and your Code 1 portfolio.